Apparatus of Kwalish (Magic Item)

[ Submersible de Kwalish ]

Wondrous merchandise, legendary

Mainly, this merchandise often first seems to be a big sealed iron barrel weighing 500 kilos. After all the barrel has been a hidden catch, which may very well be discovered with the profitable DC 20 intelligence (Investigation) test.  It’s releasing that the catch shall unlocks a hatch at an finish of the barrel, which is permitting two medium or else smaller creatures for being crawling inside. Ten levers are arrange in a row at a far finish. Every of them are in a impartial place, that’s able to both transferring up or down. Every time the sure levers are used, then the equipment shall be reworked to resemble the enormous lobster. Nevertheless, the equipment of the Kwalish is a big object with the under talked about statistics:

Armor Class: 20
Hit Factors: 200
Velocity: 30 ft., swim 30 ft. (or 0 ft. for each if the legs and tail aren’t prolonged)
Harm Immunities: poison, psychic

With a purpose to be used as a car, then the equipment requires a pilot. Anyway whereas this equipment’s hatch has been closed, then the compartment is alright and likewise the watertight. The compartment holds sufficient air for 10 hours of respiratory, which has been divided by the variety of respiratory creatures inside.

Anyhow, the equipment shall be float on the water. It is also gone underwater as much as a depth of 900 toes. Which is under that, the car shall take 2d6 bludgeoning harm per a minute from its strain. The creature in a compartment is ready to use an motion for transferring as many as two of the equipment’s levers up or down. After every use, the lever might goes again for its impartial place. Every of the lever, from left to proper, the capabilities are as proven in an equipment of the Kwalish Levers desk.

Lever Up Down
1 Legs and tail prolong, permitting the equipment to stroll and swim. Legs and tail retract, lowering the equipment’s pace to 0 and making it unable to profit from bonuses to hurry.
2 Ahead window shutter opens. Ahead window shutter closes.
3 Facet window shutters open (two per aspect). Facet window shutters shut (two per aspect).
4 Two claws prolong from the entrance sides of the equipment. The claws retract.
5 Every prolonged claw makes the next melee weapon assault: +8 to hit, attain 5 ft., one goal. Hit: 7 (2d6) bludgeoning harm. Every prolonged claw makes the next melee weapon assault: +8 to hit, attain 5 ft, one goal. Hit: The goal is grappled (escape DC 15).
6 The equipment walks or swims ahead. The equipment walks or swims backward.
7 The equipment turns 90 levels left. The equipment turns 90 levels proper.
8 Eyelike fixtures emit vivid gentle in a 30-foot radius and dim gentle for a further 30 toes. The sunshine turns off.
9 The equipment sinks as a lot as 20 toes in liquid. The equipment rises as much as 20 toes in liquid.
10 The rear hatch unseals and opens. The rear hatch closes and seals.

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