Bane DnD 5E Spell

Hello magic casters of all shapes and sizes! Welcome to my spellbook and thank you so much for checking in to the 7th episode of our first level spell series. Today we’re going to be taking a look at d&d bane spell also known as anti blessed by those in the community. Usable by the bard and the cleric and found in the original, the classic, the one and the only a player’s handbook. Let’s take a quick look at some mechanics here.

Table of Contents

Mechanics

  • 1st-level enchantment
  • Casting Time: 1 action
  • Range: 30 feet
  • Components: V, S, M (a drop of blood)
  • Duration: Concentration, up to 1 minute

The cast time is one action, the range is a measly 30 feet, the duration is one minute and it is a concentration spell. The effect at a glance: select up to three creatures that you can see within range. On a failed save, whenever the effected creature makes an attack roll or a saving throw. They must roll 1d4 and subtract that total from their roll.

The saving throw is a charisma based one. The components are somatic, material and verbal. Meaning you have to gesture with one hand there is material sacrifice, in this case a drop of a blood and a verbal component so an incantation speak forth. The school is unsurprisingly enchantment. Now let’s take a look at the full description.

Description

Almost up to three creatures of your choice which you are capable of seeing within a specific range must make a Charisma saving throws. Whenever the target which can fails this saving throw can make either an attack roll or else a saving throw before the end of this spell, even though the target should roll a d4 and also subtract a number rolled from an attack roll or else saving throw.

Do you have interest to know about steel wind strike 5e spell

At Higher Levels: Whenever you cast this Bane DnD 5E Spell by using the spell slot of 2nd level or higher, and also you are able to target an additional creature for each and every slot above the 1st level. So if you wanted to like let’s say effect five creatures, you need to burn a 3rd level spell slot to do that.

Needless to say, this has a ton of cool uses to it and to the right caster one specifically aving for d buffs. I find this spell to be incredibly useful. That being said let’s take a look at one such alternative use right now.

Alternative Uses

I personally find, it would be hilarious to use this spell during any form of competition or festival. You could imagine as your longtime rival or the rival of someone in your party or maybe even just someone you’re competing against in general steps up to the archery block to take his shot. He is an award-winning archer renowned throughout the lands and many realms. He steps up you would mutter an enchantment under your breath and you watch as his balance becomes off-kilter almost as though the fates and themselves work against him and he misses his shot for the first time in his professional career and he is left in ruin.

I feel like something like that would be absolutely hilarious. I’ve actually used this felt a great effect in some of my own campaigns. I’ve made one particular character with a ridiculously high AC and this made it all but impossible for people to actually hit him with melee strikes. Super cool stuff, absolutely love the spell. I think it’s great.

Conclusion

That being said! If you have any alternative uses or any cool stories involving bane i would absolutely love to hear them down in the comments below and i know everyone else checking in would as well. We all really appreciate it when people donate their time to make a contribution in this community and i love reading them and always comment back on them. With that in mind i hope you all have a great day and happy casting everyone.

Spell Lists: Bard, Cleric

Faqs

Bane 5e is a 1st level concentration spell available to bards and clerics. It allows you to choose up to three creatures within 30 feet to make a Charisma saving throw.

What is a Curse? A curse is a powerful form of dark magic created for the sole purpose of manifesting a negative or undesirable effect to a creature or place. While good and neutral aligned creatures can enact these dark magics as well, they are mainly employed by malevolent or spiteful creatures.

Bane was an enchantment spell that sapped enemy morale and reduced their combat effectiveness. A conjuration version was known by the name curse and was the reverse of bless.

– Remove Curse spell. Allows a player to break attunement and unequip. Does not actually remove the curse from the item.
– Greater Restoration spell. Removes one curse from a creature.
– Wish spell. May remove item curse at the DM’s discretion.
– Attunement can’t be ended unless curse is broken (i.e. remove curse)

While cursed, the target must make a Wisdom saving throw at the start of each of its turns. If it fails, it wastes its action that turn doing nothing. While the target is cursed, your attacks and spells deal an extra 1d8 necrotic damage to the target.

You are “cursed with wererat lycanthropy” so it counts. Something like bane does not, it’s “bad for you” but not a curse.24-Apr-2017

Conclusion

d&d bane spell is 1st level enchantment that can be cast on up to three creatures within range. The effect, at a glance, is that the creatures must make a charisma saving throw and whenever they fail the save their next attack roll or saving throw must subtract a number from the roll

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