Blade Ward 5E Spell

Hello magic casters! We are glad you stopped by Today, we will discuss blade ward 5e spell.  Is blade ward a useful spell? for this query the answer to this is…Many have called it one of dnd 5e’s worst spells and possibly one of its worst cantrips.. I believe i can mount hopefully a decent defense against this cantrip, and hopefully move it out of the never take category to a niche category if that makes sense. This blade ward can be used by the Bards, Sorcerers, Warlocks, Warlocks, and Wizards. It is possible to access it through other methods. There are many classes that can pull from these spells lists. Additionally, a few feats such as magic initiate and blade-ward are found in the old players handbook. Everyone should have access. Before we dive into its mechanics i’d like to point out if you’d like to check the full list in its entirety you can do so by clicking on dnd 5e spells by level link. Let’s now dive into the mechanics of blade ward.


  • Effect:You are protected against any piercing, slashing or bludgeoning damage caused by weapon attacks for the duration.
  • Casting time:1 Action
  • The RangeSelf-Evaluation
  • Durability1 Round
  • ComponentsVerbal and somatic
  • School: Abjuration

As you can see, the effect of this is: The components are verbal and somatic meaning you have to speak forth in incantation and gesture with one hand and the school is abjuration which is just protection magic if you’d like to look at it that way. Something i do want to point out here is that by raw this only applies to weapon attacks, what that means is it doesn’t really apply to traps and the like i always homebrew it so that it does. To give you an extra incentive to take this cantrip. However seeing as how it’s a cantrip you can cast it unlimited number of times. There’s no real reason why you can not cast it constantly. So long as you’re in a magic dense society where casting spells out of the blue isn’t going to be viewed with suspicion i don’t see a problem with doing that. In any case let’s now move on to its full description.

Attributes Of Blade Ward Spell DnD 5.

School Abjuration
Classes Bard, Sorcerer Warlock Wizard
Niveau Cantrip
Name Blade ward
Casting Time 1 action
The Range Self
Components V, S
Durability 1 round


You have to extend your hand and trace the sigil for the blade ward spell 5e. But until the end of your next turn, you’ve the best resistance which is against to the bludgeoning, piercing, and slashing damage dealt by the weapon attacks.

If you’re not familiar with what the term resistance means it just means you take half damage which is pretty dang cool if you ask me. This spell has one major drawback. It takes up an action, which is very precious in 5e. You can do so much with them. The dodge action is one of the actions you can take. This is where you impose disadvantage on the attack roles against yourself. You can make them miss, or you could take the dodge action to get away quickly without provoking an attack. What does blade ward have to do with this? You can find charts online that show its effectiveness. The dodge action is more effective in the early levels, but the chance of hitting modifier increases the dodge ability becomes less viable. It is at that point where blade ward tends to be the better option seeing as how if you’re gonna take damage anyways you might as well reduce the heck out of it. It all depends on the situation. That being said let’s get into some alternative uses here.

Other uses:

Blade warding a concentration is the first and best alternative use of this spell. If you’re not super familiar whenever you take a damage while concentrating on a spell you must make a constitution saving throw maintain that concentration. The DC of the check equals 10, or half the damage taken, whichever number is higher. If you take damage from multiple sources such as arrow and dragon’s breath, you may make separate saving throws for each of the damages.

What this means is using blade ward at least for early and mid game the odds of you needing to make a check higher than a 10 or relatively low that’s of course assuming you’re playing a caster that’s being fairly cautious but even if you’re not this is still a good way to guarantee you’re not just wasting spell slots when your concentration ends.

How does the blade ward cantrip work? You can also use it to It works in a similar way to the disengage action. You can cast it on yourself before fleeing from a situation.. This is more beneficial than the disengage action if you’re planning on running through several enemies melee range. Although if it’s just the one disengage is certainly a better option.

This spell can also be used in panic or general crisis. This is an rp decision, not a mechanical one. So, let’s say you and your party are being ambushed by thieves with access to invisibility potions or the spell or something of the like and you don’t know when or where the next attack is gonna happen. All you know is that it’s gonna happen. It’s likely that your character will be panicking at the moment. Blade ward would be their first line defense to increase their chances of survival.

Overall this is something that’s going to be most important at early levels as if you are a full caster you’ll gain access to spells in the mid or late game then i would shine this in incredible ways although as something to fall back on. This will increase your overall survival. I see no reason why blade ward isn’t a viable option.

Now let’s get into some potential combos here

Potential Combos:

Combine blade ward and the heavy armor master foot to create an interesting combination. This combination is insane at the beginning levels. It starts to decrease towards the middle and late games. If you choose to just apply this combo at the beginning, however, your chances of taking any serious damage are slim.

If you’re unfamiliar with heavy armor master it does a handful of things. The first is Increasing your strength scoreThis may not matter to you. The second is what really matters. When you wear heavy armor, your piercing, slashing and other damage from non-magical weapons are reduced by three.

This is damage reduction it’s different than temporary hit points. Meaning if you take an attack for let’s say 6 damage you reduce that by three and then you apply it to yourself. If you take  99 damage you reduce that by three and you take 96 damage.

What’s really interesting is when blade ward gets involved, it halves the damage before you reduce it. So for an instance let’s go back to that the example of taking six damage, so you apply blade ward something attacks you and it deals six damage. Since you’ve resistance to it through blade ward it gets halved and then it gets reduced by three. Meaning you don’t take any damage. It’s really cool I’ve seen this work to various degrees of effectiveness, it really works well when you’re dealing with large amounts of weak enemies because blade wards are effect lasts a full round, you can kind of cheese it where that full round you’re more or less untouchable by them and since some of the most common creature types in the game are likely to have fairly low hit dices with just multi-attack or some additional effects. This is a good choice at least in the beginning of combat.

Now let’s move on to another combo. This one involves a metamagicAnd more specifically: Spells that are faster metamagic. You can spend two sorcery point to increase the casting time for spells that have a one-action cast time.

As I mentioned, blade ward can consume an action. This is a good idea to put some cheese around so that it takes a bonus attack instead. I would be happy if bladeward took only a bonus action at the beginning. However there is a conversation to be have whether or not it’s even worth using this metamagic for it. I would say it’s circumstantial as with most things.

There are ways to get metamagic without taking levels in sorcerer namely metamagic adept which is released with tasha’s cauldron of everything. However outside of that it kind of just depends on play style the campaign and the party composition you’re in as well.

Some subclasses of blade ward also work well with them.

The first one being the eldritch knight and it’s gonna be worth noting the college of valor bard has something very very similar to this but eldritchknight more popular. As an eldritchknight, starting at 7th levels, when you use an action for a cast a caster cantrip, you can make one weapon strike as a bonus action. So you don’t really have to pick and choose. If you’re gonna use your action to attack anyways you might as well just use it to cast blade ward and get an attack just cuz. This is quite strong, especially at higher levels where your chances of taking damage are high.

Anyways so you might as well do your best of mitigating that damage you’re gonna be taking and essentially deleting it off the battlefield entirely. It’s really cool stuff.

And the fourth potential combo we’re gonna be covering is pairing blade ward with armor of agathist. If you’re not familiar armor of agathist is one of the most iconic warlock spells, of course there are other ways to get it but warlocks are the primary users of it and its description reads as followed.

Protective magical forces will surround you. They will look like the spectral snowflake that covers your gear. For a specific duration, you will gain five temporary hit points. Imagine that a creature strikes you with a melee strike while you have these hit point, and the creature takes 5 cold damages.

Higher Levels

If you cast a spell using a second-level spell slot, both temporary hit points (and cold damage) are increased by 5.

When combined with the armor of Agathis, blade ward doubles its duration. That’s really cool. If they’re only going to be dealing half damage to you then your temporary hit points are going to last twice as long and as a result you end up dealing twice as much damage.

Also, check out: Find traps spell 5e

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