D&D Simic Scientist Background

From this article we are going to explain about simic scientist background in d&d 5e which is found in the guild masters guide to ravnica. So, it is packing some real heat and in addition to that, this is the background that more or less replaces the sage. Ultimately, it comes down to the DM and individual player input as to whether or not they are decide to go with it. But it’s pretty much better as far as most people seem to think self included. By the way in any case, if you haven’t checked out our other backgrounds yet then you can proceed with this page. Let’s move on by first checking out its description.


As per this dnd background you can imagine a exact and perfect world such as: one in which the natureand also the civilization that exist in a harmony, and adapted to each other; one in which the life has been shaped to match any of its environment and even the environment is shaped to be match life. Of course, probably that’s the world that you were trying to grow it in the laboratories of the Simic Combine since. However the  nature is almost all about the aspects such as adaptation, evolution, and balance –  but for the sake of it in order to keep it up with a pace of advancing civilization and the nature always needs some help from the biomancers and also the terraformers. Suppose, if it is along the way, you shall happen to be create the super-soldiers and the mutant monsters which could bolster the combine’s defenses that is against to the schemes and also to the ambitions of the other guilds, so much the better.

Mechanics Of D&d Scientist Background
  • Skill Proficiencies: Arcana, Medicine
  • Languages: Two of your choice
  • Equipment: A Simic insignia, a set of commoner’s clothes, a book of research notes, an ink pen, a bottle of squid ink, a flask of oil (made from blubber), a vial of acid (derived from digestive juices), a vial of fish scales, a vial of seaweed, a vial of jellyfish stingers, a glass bottle of unidentified slime, and a pouch containing 10gp (Azorius 1-zino coins)


Clades and Projects

Being a Simic researcher, you are one of the parts of a clade – of course a deserve group of individuals are combining disparate talents in the pursuit of a common goal – or else a researcher on a specialized, short-term project focused on the addressing an immediate need. However, you could roll a d6 or else select from the below mentioned options of Research Options table in order to determine your area of the research.

d6 Clade/Project
1 Hull Clade, focused on protection and durability
2 Fin Clade, focused on movement
3 Gyre Clade, focused on cyclical patterns and metamagic
4 Guardian Project, focused on creating guard monsters and super soldiers
5 Crypsis Project, focused on intelligence and counterintelligence
6 Independent research in a new area


Whenever you do attempt to learn or else recall the magical or else the scientific fact, if you do not know that particular information, then you may know where and also from whom you could obtain it. Any how, usually, this specifc information shall be come from a Simic laboratory, or else sometimes from the Izzet facility, a library, a university, or an independent scholar or other learned person or even from the creature. By knowing wherever the information could be found does not automatically enable you to learn it; any way you might be need to offer the bribes, favors, or even some other incentives to induce people to reveal their secrets.

Probably, your DM might hvae rule that the knowledge you do seek has been secreted away in an inaccessible place, or even that it simply can not be found. The Unearthing the deepest secrets of the multiverse are really able to multiverse can require an adventure or even a whole campaign.

Simic Guild Spells

Prerequisite: Spellcasting or Pact Magic class feature

For the sake of you, the spells upon the Simic Guild Spells table are all added to the spell list of your spellcasting class. (Anyway if you are the multiclass character with the multiple spell lists, all of these spells are added to all of them.)

Spell Level Spell
Cantrip Acid Splash, Druidcraft
1st Detect Poison and Disease, Expeditious Retreat, Jump
2nd Alter Self, Enhance Ability, Enlarge/Reduce
3rd Gaseous Form, Water Breathing, Wind Wall
4th Freedom of Movement, Polymorph
5th Creation

However, when your magic causes physical alterations within yourself or others, usually the result frequently displays all the characteristics of the fish, amphibians, or some other water-dwelling creatures. Of course the Blue-green eddies of the magical energy sometimes accompany your spellcasting and also the forming spirals which shall be reflect the mathematical perfection of nature.

Suggested Characteristics

The bizarre science of the Simic Combine shall attract a specific type of the personality and also the encompasses a set of beliefs about a nature of life. However, the Simic members’ bonds and flaws are derived from their scientific research – includes their creation of new life forms, which is they can become very attached to.

Personality Trait

d8 Personality Trait
1 I can’t wait to see what I become next!
2 I am convinced that everything inclines toward constant improvement.
3 I’m eager to explain every detail of my most intricate experiments and theories to anyone who shows the least bit of interest.
4 I assume that everyone needs even the most basic concepts explained to them.
5 I describe everything that happens as if it were going into my research notes (and it often is).
6 I am insatiably curious about the seemingly infinite forms and adaptations of life.
7 I can’t resist prying into anything forbidden, since it must be terribly interesting.
8 I employ a highly technical vocabulary to avoid imprecision and ambiguity in my communication.


d6 Ideal
1 Guild: My guild is all that really matters. (Any)
2 Change: All life is meant to progress toward perfection, and our work is to hurry it along – no matter what must be upended along the way. (Chaotic)
3 Knowledge: Understanding the world is more important than what you do with your knowledge. (Neutral)
4 Greater Good: I want to reshape the world into higher forms of life so that all can enjoy evolution. (Good)
5 Logic: It’s foolish to let emotions and principles interfere with the conclusions of logic. (Lawful)
6 Superiority: My vast intellect and strength are directed toward increasing my sway over others. (Evil)


d6 Bond
1 I helped create a krasis that I love like a pet and would carry with me everywhere … except it’s the size of a building, and it might eat me.
2 In my laboratory, I discovered something that I think could eliminate half the life on Ravnica.
3 The other researchers in my clade are my family – a big, eccentric family including members and parts of many species.
4 The laboratory where I did my research contains everything that is precious to me.
5 I will get revenge on the shortsighted fool who killed my precious krasis creation.
6 Everything I do is an attempt to impress someone I love.


d6 Flaw
1 I have a rather embarrassing mutation that I do everything I can to keep hidden.
2 I’m more interested in taking notes on monstrous anatomy than in fighting monsters.
3 Every social situation I’m in seems to lead to my asking rude personal questions.
4 I’m supremely confident in my ability to adapt to any situation and handle any danger.
5 I’ll take any risk to earn recognition for my scientific brilliance.
6 I have a tendency to take shortcuts in my research and any other tasks I have to complete.


As per the contacts the fluid nature of clades, those who rosters span the various laboratories and also the change like the researchers discover new interests, and creates abundant connections among of the Simic. Of course the guild members live in the watery sinkholes called zonots, and also their isolation shelters them from much contact with the outsiders. So, nonetheless, a fair number of Simic members those are former members of other guilds.

You should roll twice on the below given Simic Contacts table (for an ally and a rival) and also once on the Non-Simic Contacts table.

Simic Contacts
d8 Contact
1 My research builds on my parents’ work and takes it in interesting new directions.
2 If a serious problem confounds me, I can count on my mentor to provide clarity of thought.
3 A former laboratory colleague went on to work on the Guardian Project.
4 A former colleague has ventured into fields of research that are possibly immoral and almost certainly illegal.
5 A former lover is now the supervisor of a prominent clade.
6 My sibling has become an almost unrecognizable mutant.
7 An old friend has retreated into a secluded life as an ascetic deepsage, devoted to contemplating philosophical principles.
8 My former clade supervisor is now engaged in field research studying some of the largest beasts and monsters on Ravnica.
Non-Simic Contacts
d10 Contact
1 My older sibling is upset that I didn’t follow them into the Azorius.
2 A Boros sergeant is always asking questions about my work, but I suspect they’re genuinely curious.
3 A friend in my clade thinks I don’t know they’re a Dimir agent.
4 I helped a Golgari spore druid with the fertilization and growth of their fungus field.
5 I can’t fathom what could have made my childhood friend run off and join the Gruul.
6 I love comparing notes with my friend in the Izzet, though our fields of research are very different.
7 I borrowed a lot of money from an Orzhov syndic to help finance my research.
8 A Rakdos ringmaster has taken an interest in my research which, come to think of it, might make a nice sideshow act.
9 I left the Selesnya – and a lover – behind when I joined the Simic.
10 Roll an additional Simic contact; you can decide if the contact is an ally or a rival.

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