DnD 5E Dimir Operative Background

From this article we are going to be taking look at the dimir operative background 5e which is found in the guild masters’ guide to ravnica and this background more or less completely replaced the charlatan at most people’s tables. I’ve seen a couple comments regarding the guild master’s guide to ravnica backgrounds of which this is one and how they’re kind of overpowered relative to a lot of the others. This is a very clear example of why a lot of people have that impression and why that is the prevailing narrative. But before you take a look at it’s description we like to share our backgrounds for d&d page so check them after this article if you would like to.


You’re a spy. The secrets and the misinformation are your stock in a trade only. You do skulk in a various shadows, infiltrate other guilds, and even steal the most precious secrets, however whether they’re written either in locked journals or they may hidden away in someone’s mind. Even you might not be aware of all different types of reasons that behind of the missions that you carry out. But sometimes a mission’s sole purpose is for concealing the motivation behind of another strike performed within a different part of the city, of simply for spreading fear.

Al though, as a part of your covert work for a House Dimir, you would also maintain a false identity like a member of another guild. You can also select your secondary guild or else roll for determining it randomly. Of course this secondary guild membership may determines a portion of your starting equipment and even is also where the most of your contacts come from. Anyway, you infiltrate your secondary guild in order to learn its secrets and keep tabs on its activities, or probably undermine it from within.

  • Skill Proficiencies: Deception, Stealth
  • Tool Proficiencies: Disguise kit
  • Language Proficiencies: One of your choice
  • Equipment: A Dimir insignia, three small knives, a set of dark-colored common clothes, and the starting equipment of the background described in this chapter for your secondary guild

Feature: False Identity

As per this false identity feature, you own more than one identity. Basically, the one you wear most of the time shall make you appear for being a member of a guild other than the House Dimir. Of course you have the documentation, established acquaintences, and even it disguises which allow you to assume that specific persona and it fits into the secondary guild. But whenever you select, you can drop this particular identity and also blend into a guildless masses of the city. Probably, it considers why you’re embedded in a secondary guild. Of course you can create a story with your DM, that is inspired by rolling on either following table or choosing a reason that suits for you.

d6 Assignment
1 Impersonate an individual to gather information from that individual’s contacts and associates.
2 Make sure that a particular person (not a main antagonist) at an adventure site doesn’t survive the encounter with the characters.
3 Make sure that a particular person (not the main villain) survives the adventure.
4 Get information from the main villain by magically extracting the villain’s dying thoughts.
5 Plant evidence to steer the other adventurers away from the true villain.
6 Get information to a Dimir agent who is embedded in the adventure location.

Feature: Dimir Guild Spells

Prerequisite: Spellcasting or Pact Magic class feature

For your sake, the spells on this Dimir Guild spells table have been added to a spell list of your spellcasting class (but If you are a multiclass character with multiple spell lists, then these spells are added to all of them.)

Spell List
Spell Level Spells
Cantrip encode thoughts, mage hand
1st disguise self, sleep
2nd detect thoughts, pass without trace
3rd gaseous form, meld into stone, nondetection
4th arcane eye, freedom of movement
5th modify memory

Of course your magic is meant to be a subtle and undetectable, but of course it might be pull the shadows or the clouds of the mist around you as you cast your spells. However, by using the encode thoughts cantrip which is mentioned below, you could turn a creature’s thoughts (including your own) into a thought strand which others could potentially read, share, or even steal. All these thought strands are treated like the valuable currency among the Dimir.

Suggested Characteristics

It is skilled at the infiltration, disguise, and deception, members of House Dimir appear inscrutable. Of course your true personality and the ideals might have never been into manifest, or they might mark you like a quirky member of your secondary guild.

Personality Trait

d8 Personality Trait
1 I’m good at hiding my true thoughts and feelings.
2 When I’m in doubt about revealing something, I assume it’s a secret, and I don’t share it.
3 I like to sound mysterious, because wisdom hidden grows deeper with time.
4 I have no patience with people who get in my way.
5 I love hearing about other people’s nightmares.
6 Combat is meant to be quick, clean, and one-sided.
7 I like to stick to the shadows.
8 I never show my anger. I just plot my revenge.


d6 Ideals
1 Guild: My guild is all that really matters. (Any)
2 Control: I like pulling the strings. (Lawful)
3 Secrets: I collect secrets and never reveal them. (Any)
4 Knowledge: I want to know as much as I can about this city and how it works. (Any)
5 Independence: I value the freedom to pursue my own goals without interference. (Chaotic)
6 Nihilism: I don’t believe in anything, and anyone who does is a fool. (Neutral)


d6 Bond
1 I discovered a secret I can’t let anyone else uncover-including my guild superiors.
2 I formed a close friendship or romance with someone in the guild I’m infiltrating.
3 The Dimir agent who recruited me was unmasked and killed. My revenge on the killers will be thorough and painful.
4 I spend as much time as I can in the Ismeri Library because I’m certain an information hub operates behind its facade. I want its secrets!
5 I’m utterly loyal to my superior in the guild, more than to the guild or its guildmaster.
6 Someone has discovered my true identity.


d6 Flaw
1 I like secrets so much that I’m reluctant to share details of a plan even with those who need to know.
2 I would let my friends die rather than reveal my true identity.
3 I have trouble trusting anyone but myself.
4 I have a particular vice that puts all my secrets at risk if I’m not careful.
5 I’m pretty sure I’ve done something horrible that I can’t remember because of the guild’s mind magic.
6 I put too much trust in the people who give me orders.
Final Words:

Did you understand about this dnd 5e dimir operative background ? we hope this article helps you a lot in many different ways while playing with your favorite character by using this. If you still have any queries to ask us, you can comment below highlighting your query and we will answer them as soon as possible.

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