Let’s have a closer look at the Dungeon Master’s Guide. Let’s start with , starting at the higher level. I find this unfortunate, as in the older editions there was a wealth table that defined how much you could have and what magic items. Every magic item came with a cost.
Table of Contents
Start at a Higher Level
Experienced players will be familiar with their characters’ capabilities. However, those who are looking for more exciting adventures and may not have the time to wait might consider starting a campaign using characters higher than the first level. The same steps for creating a higher-level character must be followed as in the players’ handbook. This character may have more hit points, classes features and spells and might start with better equipment.
The starting equipment of characters higher than 1st-level is up to you, as the treasure can be given at your pace. You can use the table of starting equipment as a guide.
|Character Level||Low Magic Campaign||Standard Campaign||High Magic Campaign|
|1st – 4th||Standard Equipment and Gold||Starter Gold and Equipment||Standard Equipment and Gold|
|5th – 10th||500gp plus 1d10x 25gp, normal starting equipment||500gp plus 1d10x25gp, normal starting equipment||500gp and 1d10x25gp are two uncommon magical items, which can be used as normal equipment.|
|11th-16th||5,00gp and 1d10x250gp. This is normal equipment for starting.||500 gp and 1d10x250gp are two rare magic items. Normal starting equipment||5,00gp +1d10x250gp; three rare magic items; one uncommon item; normal equipment starting equipment|
|17th+||21,000gp and 1d10x250gp are two rare magic items. Normal starting equipment||21,000gp and 1d10x250gp are two rare magic items. One item is normal equipment.||Additional 20,000gp and d10x250gp for three rare magic items, two very rare items and normal equipment.|
That’s where they recommend you start. In theory, if you start a campaign at level 20, they say that this is the base of your loadout. This was the only way we could judge where we were at that point for a long time. Despite this being a start, i don’t believe it was very helpful. The better barometer is the one in xanathars guide.
Awards Magic Items 5E
The d&d adventurers of any kind are fondly interested in magic items and they are often the most important reward. The chapter 7 of the Dungeon Master’s Guide contains the most important rules regarding magic items. It also includes treasure hoarding tables. This section may expand upon those rules in any event. It can also provide you with an alternative method of determining what magic items end up being owned by a character, and even allow you to add common magic items into a game. This section can end with tables that group magical items according to rarity.
The dungeon master’s manual has a system that allows you to generate treasure randomly. Also, the tables will govern how many magic items characters get. The tables are able to do what they need. The dungeon master, however, may choose to use the magical items which are most commonly used in designing and modifying adventures. If you find yourself in such a situation, there are some rules you can use to personalize your treasure hoards. However, it must be within the limits of what items an individual character may accumulate.
Distribution by Rarity
This alternative method for treasure determination is based upon the selection of magic items based upon their rarity and not simply by rolling on the tables from the dungeon master’s guidebook. This specific method will use both tables: magic items that are awarded according to tier or magic items that are rare.
In all cases, the magic items awarded to a party by tier show how many magic items they have gained during a campaign. This results in the group having 100 magic items at their 20th level. You can still see the table that shows you how many items will be given out at each of the four levels of play. It is a deliberate decision to emphasize characters who receive more items in the second (level 5-10) tier than other tiers. The second tier, which is the most active in typical D&D campaigns, provides a platform for characters to gain more items.
The rarity tables will award magic items to characters. They take numbers from magic items at tier tables and break them down to show the number of rarities they are expected to possess when reaching the end of a Tier.
Both minor and major items
These tables will make distinctions between minor and major magical items in each section. This distinction is made in the Dungeon Master’s Guide, but these terms aren’t used. These minor items can be found on magic items tables A-E, while the main items can be found on magic items tables F-I. The treasure table from that book shows you how the major items of magic are to be given out less often than the minor ones, and at higher levels. This table shows you how high characters should be able to obtain magic items.
Magic Items awarded by Tier
|Character Level||Other Items||Important Items||All Items|
Selecting Items from Level to Level
Do you know at which level magic items can be obtained in 5e? Here’s the answer. If you decide to add an item to an adventure you are creating or modifying, it is your decision. However, the story may call for one.
If you wish to choose an item for a treasure hunt, the item budget is determined by how rare the items are. If you choose an item that is rare but not in your current tier, then you will need to subtract the lower tier item. Imagine that all the lower tiers have had no items of the rare glaven rarity. The item can be deducted from the higher tier. The table below can be consulted.
——-Minor magic items ———- ———– Major magic items ——-
|Level/CR||Common||Uncommon||Selten||Extremely Rare||Legendary||Uncommon||Selten||Extremely Rare||Legendary|
Choosing Items Piecemeal
If you prefer to select magic items in a freeform manner, it is possible to choose each one. However, the character must then deduct the item from the Magic Items Awarded By Rarity table. You must start at the bottom tier and work your way up. Then, subtract the item from the first number that you find in the appropriate rarity column. It doesn’t matter if the item is major or minor. Let’s say that a particular tier doesn’t have a number greater than 0. Then, you can go on to the next tier until one does. Once that happens, subtract the magic item from this number. This will ensure that you zero out every row in a table’s order. It is likely to go from the lowest level up.
Xanathar’s Guide says that over 20 levels, a party will find “roughly one hundred items.” According to my calculations, the party should find 101.8 items – pretty damn close to 100. Of these, 75 will be minor items, and only 7 will be magic weapons.12-Jul-2018
An item can be attuned to only one creature at a time, and a creature can be attuned to no more than three magic items at a time. Any attempt to attune to a fourth item fails; the creature must end its attunement to an item first.
You can now have as many magic items as you want, but any of them that require attunement, you can only equip 3 of them unless you’re an Artificer, and they top out at 6.12-Aug-2021
During character levels 5-10, the party should find 28 more minor items and 6 more major items.12-Jul-2018
How much of a problem is this? Of the nearly 400 magic items in the Dungeon Master’s Guide, nearly all are in SRD. There are fewer than 30 non-SRD magic items.05-Aug-2020
This is a summary of chapter 7 in the Dungeon Master’s Guide. The beginning paragraphs discuss how to choose the level of your players. This is important because some people like to play higher than 1st level, and there are two ways to do this: starting at a higher level or choosing