So! how do you price the magic items in d&d 5th edition? While some of the adventurers are hunger for the glory and the others are after something most tangible:treasure. Of course there is hardly anything more rewarding than finding any magic item. Normally from this guide we would like to consider how DMs should handle buying and selling magic items. This article is all about dnd 5e magic items prices. So let’s start.
Unlike the normal items and the equipment, the magic items are harbor hidden potential. Of course the players are equipped with some magic items could cast the spells or use some special abilities. Probably the value of magic items is ultimately up to the DM only, even though there are some general guidelines that apply.
In any case the detailed d&d 5e magic item price table that mentioned below, we shall be covering everything that you need to know about buying and selling the magic items. Of course here we would consider both the common and also the unusual cases which you could craft the fair economy in your game, and of course a quickly price the loot you’re handing out to your players.
Contents
D&D 5E Magic Item Prices By Rarity
Mainly, the magic items are basically priced by rarity, of course with the common items in a price range of 50-100 gold pieces. In any case the rare d&d 5e magic items might be worth as much as 5,000 or even more. Of course the legendary items can be worth more than 50,000 gp.
Note: You should not forget the d&d 5e starting gold
Here the pricing items that are based upon the their rarity shall be ensures that characters do not have any access to the high-level items before they’re almost ready only. However using the item rarity like a general guideline for a value of weapons, armor, and other magic items shall ensure the players to not become so much powerful in the early game.
As per the d&d 5e magic items price list the valuing items on the rarity alone, even though, it is hardly enough. Mainly the prices could be ranged dramatically by the hundreds or even thousands of gold pieces. So, here our question is How can the DM’s accurately price magic items and give their games an economy which makes sense for the players? Of course if you feel that we missed to include d&d 5e uncommon magic item price then an uncommon item listed at 101-500 gp that grants +1 to AC and saving throws).
You may like to check magic item rarity table 5e
A Detailed Pricing Guide to Magic Items
From the below given table we’ve mentioned dnd 5e magic items and cost in gold pieces. Actually, those prices are mainly derived from the rarity of the item that as mentioned in the source books, and also from the popular opinion that is based on real game sessions.
Magic item | Cost in Gold Pieces | Description |
---|---|---|
Potion of Healing | 50 | Regain 2d4+2 Hit Points |
Potion of Greater Healing | 400 | Regain 4d4+4 Hit Points |
Potion of Heroism | 200 | 10 Temporary HP and Blessed for 1 hour |
Armor +1 | 1,500 | Any Standard Armor Type +1 |
Armor +2 | 6,000 | Any Standard Armor Type +2 |
Oil of Slipperiness | 600 | Cover a Medium Creature in Oil |
Ammunition +1 | 20 each | Any Ammunition Type +1 (single) |
Ammunition +2 | 100 each | Any Ammunition Type +2 |
Potion of Superior Healing | 500 | Regain 8d4 +8 Hit Points |
Universal Solvent | 200 | Instantly Dissolves Sovereign Glue |
Sovereign Glue | 400 | A Strong Magical Adhesive |
Potion of Speed | 300 | Haste for 1 Minute |
Potion of Flying | 400 | Gain a flying speed equal to your walking speed |
Potion of Invisibility | 200 | When you drink it, you become invisible for 1 hour. |
Horn of Blasting | 500 | Unleash a Thunderous Blast |
Weapon +1 | 1,000 | Any Standard Weapon Type +1 |
Helm of Comprehend Languages | 600 | Cast comprehend language as an action while wearing this helm |
Deck of Illusions | 6,000 | Summons Random Illusionary Creatures |
Wand of Secrets | 1,000 | Use charges to cast command, charm person, or comprehend languages |
Vicious Weapon | 400 | Deals Extra Damage on a Critical Strike |
Spell Scroll Level 1 | 50 | Contains a Level 1 Spell |
Spell Scroll Level 2 | 100 | Contains a Level 2 Spell |
Spell Scroll Level 3 | 200 | Contains a Level 3 Spell |
Shield +1 | 1,000 | Any Shield +1 to AC |
Potion of Water Breathing | 100 | You can breathe underwater for 1 hour after drinking this potion |
Potion of Climbing | 200 | Gain a climbing speed equal to your walking speed for 1 hour |
Potion of Animal Friendship | 200 | Cast Animal Friendship for 1 hour |
Spell Scroll Level 4 | 300 | Contains a Level 4 Spell |
Mithril Armor | 700 | Armor (heavy or medium but not hide) |
Philter of Love | 100 | Drink this to fall in love |
Dust of Dryness | 500 | Absorb and Release Water |
Adamantine Armor | 600 | Critical Strikes Become Normal Hits |
Elemental Gem | 800 | Summon an Elemental |
Driftglobe | 800 | A Hovering, Illuminated Globe |
Trident of Fish Command | 800 | Cast dominate beats on swimming creatures |
Bead of Force | 900 | This Exploding Bead Deals 5d4 Force Damage |
Spell Scroll 5 | 800 | Contains a Level 5 Spell |
Javelin of Lightning | 1,000 | Deals up to 4d6 lightning damage on a hit |
Circlet of Blasting | 1,000 | Cast Scorching Ray as an Action |
Ring of Warmth | 1,000 | Resistance to Cold Damage |
Sword of Life-Stealing | 1,000 | Deals 3d6 Necrotic Damage |
Potion of Clairvoyance | 1,000 | Gain the effects of the clairvoyance spell |
Eversmoking Bottle | 1,000 | Produces a Cloud of Thick Smoke |
Potion of Vitality | 1,200 | Removes any Disease or Poison |
Staff of the Python | 2,000 | This staff becomes a giant constrictor snake |
Sending Stones | 2,000 | Use these stones to cast the sending spell |
Ring of Feather Falling | 2,000 | Take No Falling Damage |
Frost Brand | 2,000 | Deal and extra 1d6 cold damage on a hit. Resistance to fire |
Boots of Elvenkind | 2,000 | While wearing these boots, your steps make no sound |
Spell Scroll Level 6 | 1,000 | Contains a Level 6 Spell |
Spell Scroll Level 7 | 2,000 | Contains a Level 7 Spell |
Sword of Sharpness | 2,000 | Deal Max Damage Dice on a Hit |
Ring of Swimming | 2,000 | You have a swimming speed of 40 feet while wearing this ring |
Eyes of Minute Seeing | 2,000 | Advantage on Intelligence Checks |
Sword of Wounding | 2,000 | 1d4 Necrotic Damage |
Staff of the Adder | 2,000 | Animate a Poisonous Snake |
Prayer Bead – Bless | 2,000 | Cast Bless as a Bonus Action |
Ring of Water Walking | 2,000 | Stand and walk across any liquid surface as if it were solid ground |
Chime of Opening | 2,000 | Open a Lock or Latch |
Bracers of Archery | 2,000 | +2 to damage rolls with bows |
Prayer Bead – Smiting | 2,000 | Cast Branding Smite as a Bonus Action |
Wind Fan | 2,000 | Create a Gust of Wind |
Horseshoes of Zephyr | 2,000 | Allows a horse (or similar creature) to hover |
Rope of Climbing | 2,000 | An Animated Rope |
Potion of Supreme Healing | 2,000 | 10d4 + 20 Hit Points |
Quiver of Ehlonna | 1,000 | A quiver with extradimensional compartments |
Ioun Stone of Sustenance | 1,000 | No Need to Eat or Drink |
Ioun Stone of Fortitude | 2,000 | +2 to Constitution |
Heward’s Handy Haversack | 2,000 | A backpack with extradimensional space |
Elven Chain | 3,000 | +1 to AC |
Spell Scroll Level 8 | 4,000 | Contains a Level 8 Spell |
Oil of Etherealness | 2,000 | Apply to cast etherealness |
Glamoured Studded Leather | 2,000 | +1 AC Enchanted Leather Armor |
Potion of Fire Breath | 100 | Drink this potion to exhale fire at a target |
Flame Tongue | 4000 | While the sword is ablaze, it deals an extra 2d6 fire damage |
Oathbow | 3,000 | “Swift defeat to my enemies.” |
Pipes of the Sewers | 2,000 | Calms Rats |
Dancing Sword | 2,000 | A Hovering Sword |
Wand of Magic Detection | 2,000 | Cast Detect Magic as an Action |
Onyx Dog | 3,000 | Figurine of Wondrous Power |
Medallion of Thoughts | 3,000 | Cast Detect Thoughts |
Ring of Protection | 3,000 | +1 to AC |
Ioun Stone of Regeneration | 3,000 | +15 Hit Points per Hour |
Ioun Stone of Agility | 2,000 | +2 to Dexterity |
Ioun Stone of Protection | 1,000 | +1 to AC |
Dimensional Shackles | 3,000 | Holds a creature to a certain plane of existence |
Dagger of Venom | 3,000 | +1 Poisonous Blade |
Eyes of the Eagles | 3,000 | Advantage on sight-based perception checks |
Wand of the War Mage +1 | 1,000 | +1 to Spell Attack Rolls |
Staff of Withering | 3,000 | Deals extra Necrotic Damage |
Quaal’s Feather Token Bird | 3,000 | Summon a Multicolored Bird |
Ioun Stone Strength | 3,000 | +2 to Strength |
Ioun Stone of Leadership | 3,000 | +2 to Charisma |
Ioun Stone of Intellect | 3,000 | +2 to Intelligence |
Ioun Stone of Insight | 3,000 | +2 to Wisdom |
Ring of the Ram | 4000 | This ring produces a spectral ram’s head. |
Ring of Animal Influence | 5,000 | Cast animal friendship, fear, and speak with animals |
Gloves of Missile Snaring | 3,000 | Use a reaction to reduce ranged damage |
Ring of Jumping | 3,000 | Cast jump as a bonus action |
Quaal’s Feather Token Swan Boat | 3,000 | Summons a Magical Boat |
Periapt of Health | 4000 | Immune to All Diseases |
Stone of Good Luck | 4,000 | +1 to Ability Checks and Saving Throws |
Wings of Flying | 4,000 | This cloak turns into a pair of batwings or birdwings |
Wand of the War Mage +2 | 4,000 | +2 to Spell Attack Rolls |
Lantern of Revealing | 4,000 | Invisible creatures become visible |
Ivory Goat | 1,000 | Figure of Wondrous Power |
Wand of Enemy Protection | 4,000 | Sense the presence of hostile enemies |
Immovable Rod | 4,000 | Can be magically fixed in place |
Dragon Scale Mail | 4,000 | Armor Made from Dragon Scales |
Boots of Speed | 4,000 | Double Walking Speed |
Cloak of Protection | 4,000 | +1 to AC and Saving Throws |
Armor of Resistance | 5,000 | Resistance to 1 Type of Damage |
Arrow-Catching Shield | 5,000 | +2 AC Against Ranged Attacks |
Alchemy Jug | 5,000 | Produce a Variety of Liquids |
Pearl of Power | 5,000 | Regain an Expended Spell Slot |
Silver Raven | 5,000 | Figurine of Wondrous Power |
Weapon +2 | 6,000 | +2 to Attack and Damage Rolls |
Bag of Holding | 5,000 | This bag has an interior considerably larger than it appears |
Necklace of Fireballs(6) | 6,000 | Cast the Fireball Spell |
Hat of Disguise | 6,000 | Cast Disguise Self |
Wand of Magic Missiles | 5,000 | Cast Magic Missile |
Gloves of Thievery | 6,000 | +5 to Lock Picking Checks |
Ring of Resistance | 6,000 | Resistance to 1 Damage Type |
Scimitar of Speed | 6,000 | +2 to Attack and Damage Rolls |
Wand of Web | 7,000 | Cast the Web Spell |
Shield +2 | 7,000 | +2 AC Bonus |
Bracers of Defense | 7,000 | +2 Unarmored AC |
Dragon Slayer | 8,000 | This +1 sword deals an extra 3d6 damage to dragon type creatures |
Broom of Flying | 7,000 | Has a flying speed of 50 feet |
Ring of X-Ray Vision | 7,000 | See Through Solid Matter |
Dwarven Plate | 8,000 | +2 AC, Reduces Distance Moved |
Staff of Charming | 10,000 | Cast command, charm person, or comprehend languages |
Mace of Terror | 9,000 | Causes enemies to becomes frightened for up to 1 minute |
Ring of Regeneration | 10,000 | +1d6 Hit Points every 10 minutes |
Sun Blade | 10,000 | Luminous Sword of Radiance |
Weapon +3 | 10,000 | Standard Weapon Type +3 |
Armor +3 | 30,000 | Standard Armor Type +3 |
Efreeti Chain | 30,000 | +3 AC. Immune to Fire Damage |
Shield +3 | 20,000 | +2 AC |
Vorpal Sword | 20,000 | +3 sword that beheads a creature on a critical strike |
Ring of Invisibility | 10,000 | Turn invisible as an action |
Folding Boat | 10,000 | A box that becomes a vessel |
Ring of Spell Storing | 20,000 | This ring stores spells cast into it |
Robe of Eyes | 20,000 | See in all directions including invisible creatures |
Rod of Lordly Might | 30,000 | +3 Rod With Six Buttons |
Crystal Ball | 40,000 | Cast the Scrying Spell |
Robe of Stars | 70,000 | +1 to Saving Throws |
Robe of Telekinesis | 80,000 | Cast telekinesis at will |
Staff of the Woodlands | 40,000 | Staff of Great Druidic Power |
Robe of the Archmagi | 40,000 | Legendary Robe of Tremendous Magical Potential |
Cloak of Invisibility | 90,000 | Pull this cloak over your head to become invisible |
Holy Avenger | 200,000 | This legendary +3 sword deals radiant damage and protects friendly allies |
You can use the above table like a baseline for pricing the magic items in your games. You must remember, the value of goods in any DnD game that is up to the DM. We hope these are the reasonable magic item prices in dnd 5e.
Different Types of Magic Items in DnD
The adventurers are capable to find all the sorts of different types of magic items at the time of adventure. Even though whether it is a glowing bow, and a suit of dragon scale armor, or else the haunted instrument and also the magic times are inherently magical, and even hold all of these magic properties with themselves.
Even though some of the items like the spell scrolls and even the potions are consumable. The items like this disappear after they are used. For an instance, drinking a potion consumes the item, but the magic longsword could be around for the centuries.
Some of the magic items are merely helpful, in any case some others hold the enormous power, even granting their holders superhuman abilities. Of course these magic items have a legendary status. Such as an item is normally one-of-a-kind, and extremely valuable too.
And also while the most of the magic items are capable of using to enhance the player’s abilities, that they also have the monetary value in a specific game world.
Now what’s more, the individual d&d 5e magic item prices aren’t, by any means, set in a stone. They’re usually up to their Dungeon Master. So how does this work? How do you come up with the prices of hundreds of magic items?
For those queries the answer is rarity only. The DMG always gives a very basic solution for the pricing magic items based on an item’s rarity level.
Where Can Players Buy and Sell Magic Items?
So the magic items are extremely seldom in most of the DnD campaigns. Even though the Powerful items pilfered from far off vaults shall be extremely valuable, but of course it will not always be easy to find a buyer.
Of course i dungeons and dragons role playing game the players may find it more difficult for purchasing the magic items with coins alone. However an alchemist might be unwilling to part with the magic potion for anything short of a personal favor.
Why because the magic items in d&d are mostly very expensive, in finding someone for buying them is hard too. Of course your party might have been a stash of powerful items for a sale, but of course most of the shops do not have 80,000 gold pieces just lying around.
DnD 5E Magic Items By Price
In dungeons and dragons 5th edition magic item prices are based on their rarity. Of course Pricing magic items based on their rarity is a good place to start. Even though making sure that the powerful items are mostly kept behind an expensive paywall prevents low level characters from obtaining them.
However simply like the items in a real economy, the d&d 5e magic item price guide which varies depends upon the situation. Of course the price of a magic staff might change if a seller learns the players desperately need it for being save the townsfolk.
How to Price Cursed Items
Basically, the cursed magic items have the undesirable properties which are attached to them. Of course depends upon the curse, the value of such an item might decrease significantly. For an instance, a shop perhaps will not buy the magic amulet which unleashes an annoying ghost every night, even if it does increase the wearer’s intelligence though.
Trading for Magic Items
Suppose, if the players are in a specific place where many adventurers, explorers, and traders gather, they would may be capable of trade for magic items. However, in such type of locations, there might be a many type of magic items available, that are providing the players have enough gold.
Even though, in those cases, it is always considered as a good idea for preparing a list of available items-and also their prices- ahead of time. You must make sure for selecting the items appropriate for the player’s levels.
Suppose, if the players get a powerful item in an early stage, they may find the monsters and also the other encounters in a game less challenging.
Creating and Pricing Custom Magic Items
Of course creating a new magic item that could be as easy as tweaking an existing item, or else changing its item type. Mainly, the new item may probably have a similar value like the one it has been derived from.
Even though the custom magic items might also have a specific value which is based upon their power level. The wand which allows its holder in order to cast a level 6 spell, for example, shall be a rare find, and also it could be worth several thousand gold pieces. As you’ve seen in the above paragraph d&d 5e magic item price range.
Conclusion:
From this d&d 5e magic item cost table article you have been gotten so much of knowledge.These magic item prices 5e xanathar are more genuine and accurate in many cases. So you no need to worry about the list. If you want to ask us anything about dnd 5th edition then feel free to use the below comment section.