DnD 5E Magic Items Prices

So! how do you price the magic items in d&d 5th edition? While some of the adventurers are hunger for the glory and the others are after something most tangible:treasure. Of course there is hardly anything more rewarding than finding any magic item. Normally from this guide we would like to consider how DMs should handle buying and selling magic items. This article is all about dnd 5e magic items prices. So let’s start.

Unlike the normal items and the equipment, the magic items are harbor hidden potential. Of course the players are equipped with some magic items could cast the spells or use some special abilities. Probably the value of magic items is ultimately up to the DM only, even though there are some general guidelines that apply.

In any case the detailed d&d 5e magic item price table that mentioned below, we shall be covering everything that you need to know about buying and selling the magic items. Of course here we would consider both the common and also the unusual cases which you could craft the fair economy in your game, and of course a quickly price the loot you’re handing out to your players.

D&D 5E Magic Item Prices By Rarity

Mainly, the magic items are basically priced by rarity, of course with the common items in a price range of 50-100 gold pieces. In any case the rare d&d 5e magic items might be worth as much as 5,000 or even more. Of course the legendary items can be worth more than 50,000 gp.

Note: You should not forget the d&d 5e starting gold

Here the pricing items that are based upon the their rarity shall be ensures that characters do not have any access to the high-level items before they’re almost ready only. However using the item rarity like a general guideline for a value of weapons, armor, and other magic items shall ensure the players to not become so much powerful in the early game.

As per the d&d 5e magic items price list the valuing items on the rarity alone, even though, it is hardly enough. Mainly the prices could be ranged dramatically by the hundreds or even thousands of gold pieces. So, here our question is How can the DM’s accurately price magic items and give their games an economy which makes sense for the players? Of course if you feel that we missed to include d&d 5e uncommon magic item price then an uncommon item listed at 101-500 gp that grants +1 to AC and saving throws).

You may like to check magic item rarity table 5e

A Detailed Pricing Guide to Magic Items

From the below given table we’ve mentioned dnd 5e magic items and cost in gold pieces. Actually, those prices are mainly derived from the rarity of the item that as mentioned in the source books, and also from the popular opinion that is based on real game sessions.

Magic item Cost in Gold Pieces Description
Potion of Healing 50 Regain 2d4+2 Hit Points
Potion of Greater Healing 400 Regain 4d4+4 Hit Points
Potion of Heroism 200 10 Temporary HP and Blessed for 1 hour
Armor +1 1,500 Any Standard Armor Type +1
Armor +2 6,000 Any Standard Armor Type +2
Oil of Slipperiness 600 Cover a Medium Creature in Oil
Ammunition +1 20 each Any Ammunition Type +1 (single)
Ammunition +2 100 each Any Ammunition Type +2
Potion of Superior Healing 500 Regain 8d4 +8 Hit Points
Universal Solvent 200 Instantly Dissolves Sovereign Glue
Sovereign Glue 400 A Strong Magical Adhesive
Potion of Speed 300 Haste for 1 Minute
Potion of Flying 400 Gain a flying speed equal to your walking speed
Potion of Invisibility 200 When you drink it, you become invisible for 1 hour.
Horn of Blasting 500 Unleash a Thunderous Blast
Weapon +1 1,000 Any Standard Weapon Type +1
Helm of Comprehend Languages 600 Cast comprehend language as an action while wearing this helm
Deck of Illusions 6,000 Summons Random Illusionary Creatures
Wand of Secrets 1,000 Use charges to cast command, charm person, or comprehend languages
Vicious Weapon 400 Deals Extra Damage on a Critical Strike
Spell Scroll Level 1 50 Contains a Level 1 Spell
Spell Scroll Level 2 100 Contains a Level 2 Spell
Spell Scroll Level 3 200 Contains a Level 3 Spell
Shield +1 1,000 Any Shield +1 to AC
Potion of Water Breathing 100 You can breathe underwater for 1 hour after drinking this potion
Potion of Climbing 200 Gain a climbing speed equal to your walking speed for 1 hour
Potion of Animal Friendship 200 Cast Animal Friendship for 1 hour
Spell Scroll Level 4 300 Contains a Level 4 Spell
Mithril Armor 700 Armor (heavy or medium but not hide)
Philter of Love 100 Drink this to fall in love
Dust of Dryness 500 Absorb and Release Water
Adamantine Armor 600 Critical Strikes Become Normal Hits
Elemental Gem 800 Summon an Elemental
Driftglobe 800 A Hovering, Illuminated Globe
Trident of Fish Command 800 Cast dominate beats on swimming creatures
Bead of Force 900 This Exploding Bead Deals 5d4 Force Damage
Spell Scroll 5 800 Contains a Level 5 Spell
Javelin of Lightning 1,000 Deals up to 4d6 lightning damage on a hit
Circlet of Blasting 1,000 Cast Scorching Ray as an Action
Ring of Warmth 1,000 Resistance to Cold Damage
Sword of Life-Stealing 1,000 Deals 3d6 Necrotic Damage
Potion of Clairvoyance 1,000 Gain the effects of the clairvoyance spell
Eversmoking Bottle 1,000 Produces a Cloud of Thick Smoke
Potion of Vitality 1,200 Removes any Disease or Poison
Staff of the Python 2,000 This staff becomes a giant constrictor snake
Sending Stones 2,000 Use these stones to cast the sending spell
Ring of Feather Falling 2,000 Take No Falling Damage
Frost Brand 2,000 Deal and extra 1d6 cold damage on a hit. Resistance to fire
Boots of Elvenkind 2,000 While wearing these boots, your steps make no sound
Spell Scroll Level 6 1,000 Contains a Level 6 Spell
Spell Scroll Level 7 2,000 Contains a Level 7 Spell
Sword of Sharpness 2,000 Deal Max Damage Dice on a Hit
Ring of Swimming 2,000 You have a swimming speed of 40 feet while wearing this ring
Eyes of Minute Seeing 2,000 Advantage on Intelligence Checks
Sword of Wounding 2,000 1d4 Necrotic Damage
Staff of the Adder 2,000 Animate a Poisonous Snake
Prayer Bead – Bless 2,000 Cast Bless as a Bonus Action
Ring of Water Walking 2,000 Stand and walk across any liquid surface as if it were solid ground
Chime of Opening 2,000 Open a Lock or Latch
Bracers of Archery 2,000 +2 to damage rolls with bows
Prayer Bead – Smiting 2,000 Cast Branding Smite as a Bonus Action
Wind Fan 2,000 Create a Gust of Wind
Horseshoes of Zephyr 2,000 Allows a horse (or similar creature) to hover
Rope of Climbing 2,000 An Animated Rope
Potion of Supreme Healing 2,000 10d4 + 20 Hit Points
Quiver of Ehlonna 1,000 A quiver with extradimensional compartments
Ioun Stone of Sustenance 1,000 No Need to Eat or Drink
Ioun Stone of Fortitude 2,000 +2 to Constitution
Heward’s Handy Haversack 2,000 A backpack with extradimensional space
Elven Chain 3,000 +1 to AC
Spell Scroll Level 8 4,000 Contains a Level 8 Spell
Oil of Etherealness 2,000 Apply to cast etherealness
Glamoured Studded Leather 2,000 +1 AC Enchanted Leather Armor
Potion of Fire Breath 100 Drink this potion to exhale fire at a target
Flame Tongue 4000 While the sword is ablaze, it deals an extra 2d6 fire damage
Oathbow 3,000 “Swift defeat to my enemies.”
Pipes of the Sewers 2,000 Calms Rats
Dancing Sword 2,000 A Hovering Sword
Wand of Magic Detection 2,000 Cast Detect Magic as an Action
Onyx Dog 3,000 Figurine of Wondrous Power
Medallion of Thoughts 3,000 Cast Detect Thoughts
Ring of Protection 3,000 +1 to AC
Ioun Stone of Regeneration 3,000 +15 Hit Points per Hour
Ioun Stone of Agility 2,000 +2 to Dexterity
Ioun Stone of Protection 1,000 +1 to AC
Dimensional Shackles 3,000 Holds a creature to a certain plane of existence
Dagger of Venom 3,000 +1 Poisonous Blade
Eyes of the Eagles 3,000 Advantage on sight-based perception checks
Wand of the War Mage +1 1,000 +1 to Spell Attack Rolls
Staff of Withering 3,000 Deals extra Necrotic Damage
Quaal’s Feather Token Bird 3,000 Summon a Multicolored Bird
Ioun Stone Strength 3,000 +2 to Strength
Ioun Stone of Leadership 3,000 +2 to Charisma
Ioun Stone of Intellect 3,000 +2 to Intelligence
Ioun Stone of Insight 3,000 +2 to Wisdom
Ring of the Ram 4000 This ring produces a spectral ram’s head.
Ring of Animal Influence 5,000 Cast animal friendship, fear, and speak with animals
Gloves of Missile Snaring 3,000 Use a reaction to reduce ranged damage
Ring of Jumping 3,000 Cast jump as a bonus action
Quaal’s Feather Token Swan Boat 3,000 Summons a Magical Boat
Periapt of Health 4000 Immune to All Diseases
Stone of Good Luck 4,000 +1 to Ability Checks and Saving Throws
Wings of Flying 4,000 This cloak turns into a pair of batwings or birdwings
Wand of the War Mage +2 4,000 +2 to Spell Attack Rolls
Lantern of Revealing 4,000 Invisible creatures become visible
Ivory Goat 1,000 Figure of Wondrous Power
Wand of Enemy Protection 4,000 Sense the presence of hostile enemies
Immovable Rod 4,000 Can be magically fixed in place
Dragon Scale Mail 4,000 Armor Made from Dragon Scales
Boots of Speed 4,000 Double Walking Speed
Cloak of Protection 4,000 +1 to AC and Saving Throws
Armor of Resistance 5,000 Resistance to 1 Type of Damage
Arrow-Catching Shield 5,000 +2 AC Against Ranged Attacks
Alchemy Jug 5,000 Produce a Variety of Liquids
Pearl of Power 5,000 Regain an Expended Spell Slot
Silver Raven 5,000 Figurine of Wondrous Power
Weapon +2 6,000 +2 to Attack and Damage Rolls
Bag of Holding 5,000 This bag has an interior considerably larger than it appears
Necklace of Fireballs(6) 6,000 Cast the Fireball Spell
Hat of Disguise 6,000 Cast Disguise Self
Wand of Magic Missiles 5,000 Cast Magic Missile
Gloves of Thievery 6,000 +5 to Lock Picking Checks
Ring of Resistance 6,000 Resistance to 1 Damage Type
Scimitar of Speed 6,000 +2 to Attack and Damage Rolls
Wand of Web 7,000 Cast the Web Spell
Shield +2 7,000 +2 AC Bonus
Bracers of Defense 7,000 +2 Unarmored AC
Dragon Slayer 8,000 This +1 sword deals an extra 3d6 damage to dragon type creatures
Broom of Flying 7,000 Has a flying speed of 50 feet
Ring of X-Ray Vision 7,000 See Through Solid Matter
Dwarven Plate 8,000 +2 AC, Reduces Distance Moved
Staff of Charming 10,000 Cast command, charm person, or comprehend languages
Mace of Terror 9,000 Causes enemies to becomes frightened for up to 1 minute
Ring of Regeneration 10,000 +1d6 Hit Points every 10 minutes
Sun Blade 10,000 Luminous Sword of Radiance
Weapon +3 10,000 Standard Weapon Type +3
Armor +3 30,000 Standard Armor Type +3
Efreeti Chain 30,000 +3 AC. Immune to Fire Damage
Shield +3 20,000 +2 AC
Vorpal Sword 20,000 +3 sword that beheads a creature on a critical strike
Ring of Invisibility 10,000 Turn invisible as an action
Folding Boat 10,000 A box that becomes a vessel
Ring of Spell Storing 20,000 This ring stores spells cast into it
Robe of Eyes 20,000 See in all directions including invisible creatures
Rod of Lordly Might 30,000 +3 Rod With Six Buttons
Crystal Ball 40,000 Cast the Scrying Spell
Robe of Stars 70,000 +1 to Saving Throws
Robe of Telekinesis 80,000 Cast telekinesis at will
Staff of the Woodlands 40,000 Staff of Great Druidic Power
Robe of the Archmagi 40,000 Legendary Robe of Tremendous Magical Potential
Cloak of Invisibility 90,000 Pull this cloak over your head to become invisible
Holy Avenger 200,000 This legendary +3 sword deals radiant damage and protects friendly allies

You can use the above table like a baseline for pricing the magic items in your games. You must remember, the value of goods in any DnD game that is up to the DM. We hope these are the reasonable magic item prices in dnd 5e.

Different Types of Magic Items in DnD

The adventurers are capable to find all the sorts of different types of magic items at the time of adventure. Even though whether it is a glowing bow, and a suit of dragon scale armor, or else the haunted instrument and also the magic times are inherently magical, and even hold all of these magic properties with themselves.

Even though some of the items like the spell scrolls and even the potions are consumable. The items like this disappear after they are used. For an instance, drinking a potion consumes the item, but the magic longsword could be around for the centuries.

Some of the magic items are merely helpful, in any case some others hold the enormous power, even granting their holders superhuman abilities. Of course these magic items have a legendary status. Such as an item is normally one-of-a-kind, and extremely valuable too.

And also while the most of the magic items are capable of using to enhance the player’s abilities, that they also have the monetary value in a specific game world.

Now what’s more, the individual d&d 5e magic item prices aren’t, by any means, set in a stone. They’re usually up to their Dungeon Master. So how does this work? How do you come up with the prices of hundreds of magic items?

For those queries the answer is rarity only. The DMG always gives a very basic solution for the pricing magic items based on an item’s rarity level.

Where Can Players Buy and Sell Magic Items?

So the magic items are extremely seldom in most of the DnD campaigns. Even though the Powerful items pilfered from far off vaults shall be extremely valuable, but of course it will not always be easy to find a buyer.

Of course i dungeons and dragons role playing game the players may find it more difficult for purchasing the magic items with coins alone. However an alchemist might be unwilling to part with the magic potion for anything short of a personal favor.

Why because the magic items in d&d are mostly very expensive, in finding someone for buying them is hard too. Of course your party might have been a stash of powerful items for a sale, but of course most of the shops do not have 80,000 gold pieces just lying around.

DnD 5E Magic Items By Price

In dungeons and dragons 5th edition magic item prices are based on their rarity. Of course Pricing magic items based on their rarity is a good place to start. Even though making sure that the powerful items are mostly kept behind an expensive paywall prevents low level characters from obtaining them.

However simply like the items in a real economy, the d&d 5e magic item price guide which varies depends upon the situation. Of course the price of a magic staff might change if a seller learns the players desperately need it for being save the townsfolk.

How to Price Cursed Items

Basically, the cursed magic items have the undesirable properties which are attached to them. Of course depends upon the curse, the value of such an item might decrease significantly. For an instance, a shop perhaps will not buy the magic amulet which unleashes an annoying ghost every night, even if it does increase the wearer’s intelligence though.

Trading for Magic Items

Suppose, if the players are in a specific place where many adventurers, explorers, and traders gather, they would may be capable of trade for magic items. However, in such type of locations, there might be a many type of magic items available, that are providing the players have enough gold.

Even though, in those cases, it is always considered as a good idea for preparing a list of available items-and also their prices- ahead of time. You must make sure for selecting the items appropriate for the player’s levels.

Suppose, if the players get a powerful item in an early stage, they may find the monsters and also the other encounters in a game less challenging.

Creating and Pricing Custom Magic Items

Of course creating a new magic item that could be as easy as tweaking an existing item, or else changing its item type. Mainly, the new item may probably have a similar value like the one it has been derived from.

Even though the custom magic items might also have a specific value which is based upon their power level. The wand which allows its holder in order to cast a level 6 spell, for example, shall be a rare find, and also it could be worth several thousand gold pieces. As you’ve seen in the above paragraph d&d 5e magic item price range.

Conclusion:

From this d&d 5e magic item cost table article you have been gotten so much of knowledge.These magic item prices 5e xanathar are more genuine and accurate in many cases. So you no need to worry about the list. If you want to ask us anything about dnd 5th edition then feel free to use the below comment section.

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