Dwarf D&D 5E Race

All adventurers, of all sizes and shapes: Welcome to the my races series. Today, we will be discussing d&d 5e dwarf race. These characters are well-represented in fantasy genres, and Lord of the Rings made them very popular with gimli. Even the other games like skyrim kind of made the dwarfs super popular although they’re not really in skyrim it’s really really weird with the dwemer and everything else. Doesn’t really pertain to 5e but in terms of dungeons and dragons as a whole dwarfs have been staple for certainly longer than i’ve been alive to be fair so a while now. Now let’s dive into their naming conventions of first and foremost. You can see some examples for male names, female name and clan names.

Naming Conventions

The dwarf’s name has been granted by the clan elder, in an accordance with the tradition. Each proper dwarven name is valid for use and can also be rejected through the generations. Actually, a dwarf’s names is more belongs to the clan, but not to the individual. Normally, a dwarf who has misuses or else brings shame to the clan name’s has been stripped of the name and also forbidden by the law for using any dwarven name In its place.

Male Names: Adrik, Alberich, Baern, Barendd, Brottor, Bruenor, Dain, Darrak, Delg, Eberk, Einkil, Fargrim, Flint, Gardain, Harbek, Kildrak, Morgran, Orsik, Oskar, Rangrim, Rurik, Taklinn, Thoradin, Thorin, Tordek, Traubon, Travok, Ulfgar, Veit, Vondal

Names for Females Amber, Artin, Audhild, Bardryn, Dagnal, Diesa, Eldeth, Falkrunn, Finellen, Gunnloda, Gurdis, Helja, Hlin, Kathra, Kristryd, Ilde, Liftrasa, Mardred, Riswynn, Sannl, Torbera, Torgga, Vistra

Clan Names: Balderk, Battlehammer, Brawnanvil, Dankil, Fireforge, Frostbeard, Gorunn, Holderhek, Ironfist, Loderr, Lutgehr, Rumnaheim, Strakeln, Torunn, Ungart

Now let’s take a look at some of their traits.

Traits

This is a good thing in terms of AgeThey mature at the exact same rate as hmans. However, some of the dwarfs and long-lived species will consider them to be young until they reach the age of 50. They live for approximately three hundred and fifty years (350), depending on how many they are. Needless to say they’re one of the more long-lived races in dnd most fantasy genres as well. This can be made into a character.

This gives you the ability to create a character who has a very long lifespan and is able to absorb a lot of knowledge. Yet, is still capable to deal with the many aches and tribulations that come with adventuring. So the age really isn’t huge constraint unless you’re playing a 349 year old dwarf. I’m sure there’s a lot of role play opportunity that comes with that. However i haven’t seen it happen and i’ve played quite a few games.

So i don’t know if you want to go for it let me know how it goes down beneath i’m always curious for that kind of stuff.

Yes, in terms Size between four and five feet tall and they’re an average of about 150 pounds and your size is considered medium. It’s pretty well known dwarfs are short and stocky not super surprising. It’s possible to increase the weight of dwarfs by as much as you want. Kind of like what they did with the hobbit trilogy i forget the one dwarf snail but he’s quite large so you could do something like that i suppose.

And Alignment i debated putting this in i’m gonna roll with it just because the book mentions it but alignment is an optional rule you don’t have to use it but this kind of makes sense. The dwarfs believe firmly in the advantages of a well-ordered society and are therefore mostly lawful. They are also inclined to be too good.

For me, the order part makes a lot more sense when you consider how most dwarven society are depicted. The dwarfs are mainly craftsmen and size up each other. Their experience is not the only factor that determines their size, but the quality and skill of their craft.

That is a society that has a well-ordered meritocracy with more senses than not. As a result, it makes sense that they would be lawful. The tendency towards good would make the dwarfs greedy. Similar to the lords of the rings right. They dug too deep and they discovered something that probably you shouldn’t have.

That could be a role you want to take on in your own character. But I believe that you would be better able to find that type of backstory or character defect from your background. It is ultimately up to you as the creator.

Now let’s take a look at some mechanics here.

Mechanics

The dwarfs are able to add two more constitution points, which is a great thing. There really isn’t a reason to not want constitution, csaters really benefit from it because it goes a long way towards concentration. Your martial arts classes will also benefit. It increases their overall health and provides them with many savings.

Their speed is 25 feet and that is walking of course and a lot of people look down on that anything less than 30 feet kind of viewed as sub-optimal and there’s a little bit of truth to that you can bridge that gap pretty quickly with a few class features and even a couple feats as well.

The cool thing about the dwarven’s movement is that it doesn’t get impeded by heavy armor. So, if the armor has a number attached to it in terms of the strength you need whether it’s 13, 16 whatever and you done it without having that strength requirement there’s a movement penalty imposed on you. If memory serves it’s 10 feet which is honestly something i personally always forget about. It’s really cool that they don’t have to worry about that so you could potentially wear some armor you probably shouldn’t be able to there would be more than likely some other downsides to doing that.

But it is possible and it’s really interesting that they get that. It makes sense that you can speak, read, and write both common and dwarvish languages.

It is possible to have darkvision. This makes sense once more. Most depictions of dwarves have them mining or living within mountains things of that nature so it make sense that they’d adapt. So it’s up to 60 feet you see the dim light as if it was bright light and a darkness as if it was dim light. Now if you’re looking in darkness however you can’t see colors. Black and white are the only options.

Usually, it doesn’t factor into the game but it’s still worth bringing up just in case the DM has a puzzle involving colors. But let’s take a look at their other traits and they do have a few and i’ve something to bring up about one of them in particular but. Let’s dive into it.

Other traits

We have first of all Dwarven resistanceThis gives them an advantage in poison damage resistance and saves against poison. This is extremely useful, especially in the beginning of the campaign. You’ll see a lot of beasts in particular namely the insects. You will be poisoned by almost all of them, including some rats. So it’s really good to be able to deal with that and it might help improve your tankiness and overall survivability.

Access to the Internet is now also possible Combat and dwarven training. So you’ve proficiency with the battleaxe, handaxe, light hammer and the warhammer. This applies regardless of the class you choose. So even if you’re playing a caster and for whatever reason you run into spell slots or spells aren’t super effective against something you do have an extra set of abilities to fall back on just in case.

Below Tool proficiency You can choose a proficiency in smithing, brewing supplies or mason tools. Now in terms of which one’s better than the other it honestly all depends on your campaign, all depends on the DM and all depends on just your character in general. For the most part, smith tools are a good choice for martial classes. Mayson tools may work for sneakier builds such as assassins. If you can remove a keystone from a bridge or something along those lines calling causing it to collapse that’d be a pretty cool use for it under brewer supplies and bard’s the first thing that comes to mind just because you know alcohol and all that good stuff and along the alcohol concept you can really play into over consuming because you have advantage on those poison saves right and you have a boost to con which si really nice too. So it’ll put you in a little bit of an advantage should you find yourself in a drinking contest.

However my favorite trait the dwarves get and the one i see almost no one uses which is just baffling to me because there’s so many cool opportunities for it. It’s stone cunning haven’t heard of it ran over it probably it’s not one i see actively discussed whole lot. It’s one i like to play into though and i’ll tell you why in a little bit.

So, if you’re unfamiliar stone cunning whenever you make a history check regarding to really anything stone related you have double proficiency with it. So if you’re just starting out your proficiency bonus is two and then you just double it. This basically grants you expertise in the subject.

It’s great because you can roll higher. But when will you need to examine stonework? If you’re tracking something in a dungeon or in a castle or you’re trying to detect traps in stone walls or anything along those lines. I find this super useful and i love it. One campaign involves a demon-like living within the walls. Someone did a stone cunning search about that. I basically revealed the bbeg kind of technically they didn’t really pick up on my hints.

But i was about as clear as i could have been without outright saying there’s a demon living in these walls you know like i described how the stones have slight traces of sulfur and show signs of charring and decaying and stuff like that but they didn’t really pick up on it i don’t know adventurously is a weird place guys.

The kingdoms were rich in an old grandeur. You can hear the echo of picks in the roots and the hammers in deep mines. There is also the burning hatred of goblins and orcs, which are common threads that unite all dwarves.

Short and strong

This dnd5e race is brave and also tough. The dwarves will be remembered as skilled warriors, miners, workers of stone and metal, and also workers of the metal. Although they stand just under 5ft tall they were nearly twice as large as humans. Their courage and endurance are unmatched by any larger people.

The skin color of dwarvens is a deep brown that has been tinted with red. However, the majority of common shades are light brown or deep tan like certain tones on the earth. This dwarf’s 5e race’s hair, worn long but in a simple styles, it is usually black, gray, or brown, even though paler dwarves frequently have their head in the red color. The male dwarves are known to be very proud of their beards. They also groom well.Be careful.

Long Memory, Long grudges

These dnd 5e dwarves can be live more than 400 years old, that’s why the oldest living dwarves most often remember the very different world. For example, the Citadel Felbarr’s oldest dwarves can recall the date, more than three centuries back, when the orcs occupied the fortress. This drove them into exile that lasted over 250 year. They can actually see the world through their eyes, which gives them a better perspective than shorter-lived races such as the humans or the ha.lflings lack.

Dwarves are strong and also resilient, just like the mountains they love. They can weather the passing of many centuries with their stoic endurance as well as little change. They are careful to respect the traditions of their clans. These traditions can be traced back to their early childhoods when they were able to establish their ancient strongholds. Part of those traditions includes the worship of the gods and devotions for the dwarves. They are those who uphold the dwarven ideas that include some hard work, battle skill, and devotion. The forge.

Some dwarves were also determined, loyal, faithful, and decisive in their actions, sometimes even to the point where they became stubborn. Many of those dwarves can have the strong sense of justice, and also they are very slow to forget the  wrongs that they have suffered. A wrong done to one of the dwarfs is the wrong done for the dwarf’s entire clan, so what is the begin as a dwarf’s hunt for the vengeance could become a full-blown clan feud.

All that being said. That’s about it for the dwarves. Before I go, let me share some of my thoughts.

Thoughts

So it’s gonna be worth noting outright. One of the coolest feats in the game is available to the dwarves. It’s called dwarven fortitude. This increases your constitution score one. You can also use the dodge action to heal yourself whenever you want. You can also take the dodge on repeat so you can heal your entire body without having to rest. That feat with a barbarian they also have access to unique barbarian subclass but i don’t know i’ve never met anyone who’s taken it sadly.

I think i had a buddy who played with a gentleman in a one shot but it’s called path of the battle rager it’s got some really cool stuff check out the barbarian class for that from the above given link.

Overall they’re just cool, they’re fun to play as they’re one of the most popular choices in 5e and with good reason they have a lot of benefits and really no downsides. You can make an argument their speed isn’t all that great. You can make an argument that they’re kind of plain. They have many interesting implications.

That said. Let me know what you think of the dwarves down beneath in the comment section and because i know you’re gonna ask in terms of what classes work best with them. They’d be fine with almost any of them. They just need a plus two constitution. So it’s not like there’s any class in particular that wouldn’t benefit from constitution you know.

I mean may be if you’re playing a ranged character you wouldn’t need an abundance of constitution. But even i don’t know it’s ll kind of up to interpretation i suppose and play style but overall they’ll work fine with just about anything. However, if you disagree with my interpretations, let me know below in the comment section.

You can also share your thoughts, questions, comments or concerns about your dwarf.

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