All adventurers, of all sizes and shapes. Welcome to my dndtopics.com/feats series. Thank you for tuning in to the 18th installment of our feat series. Today we’re gonna be taking a look at Flake away feat. 5e. Found in the xanathar’s guide to everything as always if you don’t got it please get it is worth it.
This is for all you little people. No, i’m not talking about dwarves, no i’m not talking about halflings, that’s right we’re talking about the gnome and the sneaky gnome in this case. This is quite good stuff. Are you unsure how feats work? What are the steps to take to obtain them and how do you use them? I’ll give you brief explanation.
They are awarded at the end of each level. Some classes receive them more often than others. For the most part, there are four levels. You got them in placement of your ability score improvement, they’re essentially extra features, traits, abilities and skill sets you can give your character that gives them a little more of a customized and personalized feeling.
With that description of the way let’s take a look at the description for fade away 5e feat.
As i kind of alluded to earlier there is a prerequisite and that’s got to be a gnome. This is one of the most overlooked races in the game. Can’t say i’ve ever played with a gnome if we’re gonna be honest with you. This is how the feat looks like.
Gnome must be present before you can use the Gnome Prerequisite
People who are related to your are smart and talented, and have a natural talent for illusion magic. You have already learned the magic trick to fade away from harm whenever you do. These are some of the benefits you can reap:
This feat will allow you to increase your Intelligence or dexterity score by 1 to maximum 20.
Once you have taken the damage, you can use one reaction to magically become invisble until the end your next turn. Once you’ve used this ability and also you can not do so again until unless you do finish one short or one long rest.
There is so much to discover. That being said let’s take a look a walkthrough and kind of explain this a little bit better.
So, the +1 to dexterity intelligence, not really a whole lot to unpack there, i’d probably just pick whichever one is kind of around that modifier increase or whichever one you’re using more frequently. If none of them are very close to that ability score, or ability modifier rise.
Secondly that second half my goodness that’s a wordy one. This means that you must take the most damage before you can get hit. That is my biggest problem with this. It’s like you magically disappear. If we run familiar with how invisibility works i’m just tell you the source from the player’s handbook here.
It is difficult to see an invisible creature without special sense or magic. For the purpose of hiding the creature is heavily obscured which gives you, can’t be hit basically it gives you a really good bonus to HC and the creatures location can be detected by making any, the creatures location can be detected by any noise it makes or any tracks it leaves.
The second point attack rolls are against the creature with disadvantage, while the creatures attack rolls have advantages. It’s great stuff. So it’s something i would like to point out yeah gotta wait until a long or short rest use it again. I think this is the greatest drawback. It wears out when you attack, deal damage, or force someone to make an offensive move.
Yeah it’s still pretty cool. That being said let’s take a look at my personal thoughts on it.
It is better than other feats? It all depends on how you play, but the majority of the time I’m going to say no. If you removed that short or long rest requirement i would say it was overpowered but because that’s there you can really only use it once maybe twice a day. You might use it once or twice if you have a hard session. However, it is still very interesting.
This would be a great way to play it or a good class to play with. The assassin would likely benefit greatly from this, and the cleric would probably get more benefit than anyone else. Reason being they’ll explain both of them will start the assassin first.
This is great for assassins and rogues. You get sneak attack damage twice, but also a sneak attack advantage. You can quickly run away. Reason being rogues if you’ve never played one before, they can use dash as a bonus action.
Assuming your movement speed is 30 feet, which it is for most races. You can take damage and turn invisible. Additionally, you can move 30 feet as part your movement. A bonus action allows you to move an additional 30 feet. An additional 30 feet is an action. You can see that this would create a significant distance between you, the enemy, and your base movement. So that’s kind of why rogues had gained a lot from it.
On the subject of clerics it doesn’t say that healing effects it, the invisibility rather so you could take damage turn invisible go to an ally who’s probably taking advantage’s or taking damage as well and heal them or buff them significantly.
It sounds great and I believe it would be very useful. You can heal yourself, or it could play really well thematically.
That being said if you have any alternative uses, any cool play styles, any builds related to this feat or any cool stories in general i’d really like to hear them down in the comments, i love reading them so does everyone checking this article please be a part of our community we’re always happy to have more people. Regardless, thank you guys for your support and happy adventuring.