Magma Mephit 5E Monster

Contents

Traits

Loss of life Burst: Each time the mephit dies, then it shall explodes inside a burst of lava. Each creature inside 5 ft of it ought to make a DC 11 Dexterity saving throw, normally by taking 7 (2d6) hearth harm on a failed save, or else half as a lot harm on a profitable one.

False Look: Through the mephit shall stay to be immobile, it’s nearly indistinguishable from an extraordinary mound of the magma.

Innate Spellcasting (1/Day): Often, the mephit may innately forged the warmth metallic (spell save DC 10), it requires none of any materials parts. Mainly, its innate Spellcasting Means is charisma.

Actions

Claws: Through the use of this claws this monster could make the Melee Weapon Assault: +3 to hit, attain 5 ft ., one creature. Hit: 3 (1d4 + 1) slashing harm plus 2 (1d4) hearth harm.

Fireplace Breath (Recharge 6): As per this motion the mephit can exhale a 15-foot cone of fireside. Each creature inside that specific space ought to make a DC11 Dexterity saving throw, it’s simply taking 7 (2d6) hearth harm on a failed save, or else half as a lot harm on the profitable one.

Variant: Summon Mephits (1/Day): Right here the mephit has the 25 p.c likelihood of summoning 1d4 mephits of its type. A summoned mephit shall seem in an unoccupied house nearly inside 60 ft of its summoner, it acts like an ally of its summoner and naturally it cannot be summon to different mephits. It might stay for a minute, except till it or its summoner dies, or else till its summoner dismisses it as an motion.

Attributes Of Magma Mephit 5E Monster

AC 11
Alignment Impartial Evil
CHA 10
CON 12
Problem Score 1/2
Situation Immunities Poisoned
DEX 12
HP 22 (5d6+5)
INT 7
Immunities Fireplace, Poison
Languages Ignan, Terran
Passive Notion 10
Roll 0 Claws 1d20 + 3 1d4+1
STR 8
Senses Darkvision 60 Ft.
Dimension Small
Abilities Stealth +3
Pace 30 ft., fly 30 ft.
Spell Ebook Warmth Steel
Kind elemental
Vulnerabilities Chilly
WIS 10

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