Melf’s Minute Meteors 5E Spell

Level: 3
Casting time1 Action
Range:Self
Components:V, S., M
Duration:Concentration up to 10 Minutes

(Nitro-sulfur and pine tar are combined into a bead).

As a Melf’s Minute Meteors 5E Spell you can make six very small meteors in your space. They could float in air and also the orbit you for a spell’s specific duration. Of course whenever you cast the spell–and as the bonus action on each of your turns thereafter-of course you can even expend one or two of the meteors, by simply sending them by streaking towards the point or points that you have chosen within 120 feet of you.

Find out more about Whirlwind 5e spell

Once the meteor reaches its destination or otherwise impacts against a surface, it explodes. Every creature within 5 feet from the point where the meteor explodes must make a dexterity saving throw. Even a failed save takes 2d6 fire damage, and the successful save does half the damage.

Higher Levels

Cast this spell using the spell slot at 4th or higher level. The number of meteors created by this spell increases by two for every slot level above 3.

Note: You can find this Melf’s Minute Meteors 5E Spell in 20th page from EE Players Companion.

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