Poisoner (UA) DnD 5E Feat

Hello adventurers! Hello adventurers! We are covering a special feat today, not only in mechanics but also all the other stuff that is important. Really special to me because i’ve always been a huge a fan of using poison in dnd. Really in most games i’ve been a huge fan of poison. That being said, i don’t know how i quite feel about this. I like the idea i don’t like the example too much and i’ll be writing about that a little bit later on. That being said however today we’re going to be covering dnd5e poisoner feat which was found in tasha’s cauldron of everything and i don’t know i’m cautiously optimistic about the play styles that will emerge from this. In any case let’s dive right into its description here.


It is possible to prepare and deliver deadly poisons for yourself. This is called gaining the following benefits.

  1. Whenever you do make the damage roll, you shall ignore some resistance to poison  damage.
  2. As a bonus, you can coat a specific weapon in poison.
  3. You can also provided by the proficiency with a poisoner’s kit if you do not have already been to it. However with one hour of work using your poisoner’s kit and also expending 50 gp worth of few materials, you can even create some number of doses of protect poison that is equal to your proficiency bonus. Let’s say that poison is once applied to a weapon, piece of ammunition, or other object. It retains its potency for a specified time or until you use a weapon, ammunition, or another weapon. Consider that any creature that takes damage from a covered weapon or ammunition should succeed on a DC14 constitution saving throw, or take 2d8 poison damage, and it will also become poisoned until your next turn.

If you’re not super familiar with the poison condition it essentially forces the creature to take disadvantage on attack rolls and ability checks which can certainly be useful in terms of protecting allies or even setting up your allies for some potential big brain plays. However, this can only be described as an example of the poison you could create. As far as I know, it is the only poison that can be made by raw. I know there’s a lot of examples but i think this is the first time a poison kit poison has been actually laid out in such a manner.

I personally customize my poisons. I talk it over with the dm and there are certain spells you can use that will help you find ingredients and creatures needed however that being said it is up to the dungeon master and if this is the only poison you’re allowed to make then this is the only poison you’re allowed to make. That being said let’s move on to its Walkthrough here.


So the way this feat’s laid out is there’s four major parts. Ignore resistance to poison, bonus action lets you apply poison and you gain proficiency with the poisoners kit and lastly one hour of work using a poisoner’s kit and 50 gold will let you make some poison. Your proficiency bonus equals the number of poison doses. So overall it is quite a simple feat and personally i don’t know what’s more useful like the resistance to poison or the ability to ignore resistance to poison damage that doesn’t just apply to the poison you’re making right!

It applies to any poison-based attack you make. This also applies to imp familiars that warlocks get. Which is really interesting and i’m kind of assuming that based on you’re one that’s making that damage roll technically. I suppose, the DM could argue that the imps the one making the damage roll but i feel like that’s kind of split in hairs. In any case i really like this, the ability to apply as a bonus action of course frees up your actual action to attack with the poisoned weapon so that’s why that’s there.

It’s not much to talk about being proficient with the poison kit. Other than the fact that you do not gain the poisoner’s kit because of this feat so you still have to go out and procure that or purchase it. However your dm wants to do it before you can start to make the poison and of course the poison itself which is pretty good the dc 14 constitution saving throw it’s relatively good early game but might not scale quite as well. That’s why i would always allow my party members to kind of make their own poison recipes and stuff like that. These are just side quests that you may stumble upon along the way. Really cool stuff now let’s get on to my personal thoughts.


So, if you can’t tell i’m a pretty big fan of poisoning in general i find that it is often a rather overlooked component of gameplay and because of that i think it’s interesting to take advantage of it. I do know that a lot people are not familiar with poisoning and may try to use it to ruin the game. However if that’s what you’re worried about there’s nothing to stop you from just using this feat and adhering to it rather strictly and then eventually testing and seeing how your party interacts with it and kind of base your assessment off there.

It may also be worth noting, that you can always include checks like medicine checks in order to assess how well someone does something. Then, you can base everything on that. However, i’m very curious to know what meta strategies it will lead to. I think that arranged people will gain a lot from this. I don’t know if this is true, but it does make sense. Each application is only good for one attack.

This is somewhat disheartening. However, it is important to remember that you can apply disadvantage. So i don’t know let me know what you guys think down beneath in the comment section. Personally i feel like this is one of the best feats that was added into tasha’s cauldron of everything but i’m quite a bit biased so may be that’s it.


In any case let me know what you think, mention any thoughts, questions, comments or concerns you have regarding poisoner 5e feat as well as any build ideas or maybe even unique poisons you’ve tried out throughout the years or any recipes for potential poisons that you think might be incorporable into some people’s games. I hope you have a great day, and that you enjoy your adventure.

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