Spell Sniper DnD 5E Feat

All adventurers, of all sizes and shapes! I welcome you to my spellbook. Do you feel that your character has the desire to be all-powerful and ping everyone across the battlefield with our canna hellfire? if that sounds like your character or if you just really don’t like being in combat and if you really don’t like missing, then you know one of this dnd 5e featsThis could be the right choice for you. Today we’re gonna be taking a look at spell sniper feat 5e. This classic among classics, this is one of the most popular feats in the game for the record and you’ll see while in a later on here. It can be found in the players manual so everyone should have it. It is absolutely amazing. With that hyped up intro out of the way let’s take a look in the description and break this down just a little bit.

Description

This means that at least one spell must be cast before you can achieve this feat. This makes sense because spell sniper 5e assumes that you must be able cast spells. You only need one in this instance. It is preferable to have two, but one is sufficient. This feat is as follows.

Prerequisite:Ability to cast at most one spell

As a Spell Sniper, DnD 5E Feat, you are familiar with the techniques to enhance your attacks using certain types of spells. You can also enjoy the following benefits:

  • Whenever you cast a spell in dnd which requires you to make an attack roll, of course then the spell’s range is doubled.
  • Ranged spell attacks can actually ignore half or three-quarters of the cover.
  • One cantrip is available, which requires you to make an attack roll.  You have the option to choose from the cantrip of the cleric or druid, sorcerer/warrior, wizard spell list, or bard. Your spellcasting abilities for this cantrip will depend on which spell list you choose. For example, Charisma, sorcerer and warlock, wisdom, cleric, druid or wizard spell lists, or even Intelligence, for wizard spell lists.

Super cool stuff! Let’s break it down a little bit further.

Walkthrough

First and foremost, you’re so long as there’s an attack role involved, the range is doubled. This is absurd. It might be worth noting that this doesn’t apply to AoE, it doesn’t apply to debuff but it just strictly applies to ranged attacks. This is some pretty cool stuff. It’s also very beneficial to ignore half and three quarters. It really helps you gain access to a lot of cool kind of trick shots means people can’t hide from you is easily stuff like that.

Also, you get a cantrip from the deal. Be aware there’s a little bit of a restriction on it and that is the cantrip has to be able to make an attack roll. The elders blast is an excellent choice. Another option is Thorn whip. In the right conditions, you could see someone picking up a booming or green flame blade. They can be used as cantrips but would not work with spell attack range. This is some really cool stuff. Let’s take a look at my personal thoughts on it.

Thoughts

I really like this one, i really do i can see why it’s so popular among the casting, the ability to ignore half and three quarters cover is probably the coolest part. There’s ways to get to ridiculous range on a lot of spells as well. But i find in my experience at least most encounters don’t usually happen over that long of a range to begin with. So it’s a little bit of and i guess it’d be nice to have but i personally haven’t found myself relying on it very much.

If you have like more of a naval campaign where you’re on ships and there’s enemy pirates and stuff like that. I could see it being more useful. This is who I think will benefit the most. I think that the warlock is the clear winner. It’s true, i believe it. All of this seems to be a blast spell for elders in many ways. That’s what I love about it.

The wizard is a close second, due to its variety. Next, the cleric, then the druid and finally the bard. One of the problems with the bard is that they can use a lot damaging spells. They actually require a check they don’t make an attack roll so it’s not really applicable under this. The bard is likely to gain the most. At least in my opinion so to list it out a Warlock, Wizard, Sorcerer, Cleric, the Druid and the Bard would probably be the order i’d put it in.

Other than that, I can see how the eldritch knight might be getting some interesting use out of this just because it ignores the cover benefit.

Conclusion

In any case if you have any crazy ideas for spell sniper or any cool builds or combos you’ve heard of in the past or any cool stories about it or any thoughts even. You can leave your comments below. I enjoy reading them, and so does everyone else who visits this site. Again, thank you for your kind words and happy adventuring.

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