Wolf 5E Monster

All zoologists, of every size and shape! We’re going to be looking at the 76th episode in our Beasts Series and the dnd5e Wolf Monsters. It’s been requested by many of you so I promise it’s here. I really wanted to complete this series, even though i may have eaten more than I can chew. If you enjoyed the series, feel free to leave feedback in the comments below. This will help us to continue creating more content for d&d 5. Let’s get into the wolf. It’s actually in the base rule set, which is great cuz it’s a great starter enemy. You get fifty experience points for a kill Cr:1/4 (50xp). We’ll take a closer look at these stats.

Table of Contents


Stats

Now, d&d 5e regards the d&d Wolf to be a medium-sized beast. A 13 AC score and 11 hit points. This was calculated by rolling 2d8 + 2 to get a speed of 40 feet.

  • Type: Medium Bear, Unaligned
  • AC: 13
  • HP: 11(2d8+2)
  • Speed: 40ft

You’ll be pleasantly surprised at the statistics of this wolf. It is quite strong in strength, wisdom, constitution, and dexterity making it a very versatile fighter.

  • STR: 12(+1)
  • DEX: 15(+2)
  • CON: 12(+1)
  • INT: 3(-4)
  • WIS: 12(+1)
  • CHA: 6(-2)

Skills will give you a +3 bonus for perception and +4 bonus for stealth. This is very nice, and it makes for an active perception of 13 under Senses. They could have been seen with dark vision, but that doesn’t matter.

Traits

You’ll also see other characteristics such as keen hearing and sense of smell, which makes perfect sense. The ever-popular and ever-deadly pack tactics.

Smell and Keen Hearing: This trait gives the Wolf Monster dnd 5e an advantage in the wisdom (perception checks) that rely on hearing and smell.

Pack Techniques: This trait gives the wolf monster an advantage when attacking a creature. It is possible to attack a creature with this trait if at most one of its allies is less than 5 feet away and the other isn’t incapacitated.

Very nice stuff! Pack tactics are a problem. You’ll also see the simple bite of the wolf under actions.

Take Action

Bite is a Melee Weapon Attack. It deals 7 piercing damages per hit. This can be calculated by rolling 2d4 then adding 2. If the target is a creature then the DC 11 Strength saving throw must be made or it will be knocked unconscious. R.I.P wizards.

  • Melee Weapon attack: +4 to hit
  • Reach 5ft
  • Only one target
  • Hit: 7 (2d4+2) Piercing Damage
  • The target must be a creature if it is to succeed on a DC 11 strength saving throw.

I like the wolf in any event, but let’s not get too deep into it. I would include the wolf in my games, but only if they were more supportive of my bigger enemies. The wolf can create a specific atmosphere, so they are more than just random forest dwellers.

A person could roll decently in a perception test, but it wouldn’t be great enough to give the impression that they are being monitored. A wolf could make sense, but they have no dark vision. This is disappointing. It would be possible with a good sense of smell, hearing, and general perception.

Attributes Of Wolf 5E Monster

AC 13 (Natural Armor)
Alignment Non-aligned
CHA 6
CON 12
Challenge Rating 1/4
DEX 15
HP 11 (2d8+2)
INT 3
Passive perception 13
Roll 0 Take 1d20 and 4 2d4+2
ST 12
Size Medium
Skill Stealth +4 and Perception +3
Speed 40 ft.
Type The beast
WIS 12
Conclusion

These are my thoughts! Let me know what you think about the use of the wolf in your games down below in the comments section. Please feel free to share your thoughts, concerns, and questions. I wish you all a wonderful day, and as always, happy research to my friends.

Faqs

Originally Answered: Are there any monsters bigger than a tarrasque in D&D 5E? Officially not, though there can be. When it comes to sheer height then technically the kraken with 100ft is bigger, and it’s quite possible that ancient wyrms and Tiamat are also as big.

The Tarrasque is the most powerful creature in the current edition of Dungeons & Dragons and it represents the ultimate challenge for many players.20-May-2018

Werewolf is a creature type, which represents instinctive, seemingly human creatures which can transform into bloodthirsty wolf-like beasts. Werewolves are often attributed superhuman strength and senses, far beyond those of both wolves and humans, or most sapient bipeds.

– The Bagman.
– Sibriex.
– Boneless.
– Swarm of Maggots.
– Oni.
– Chain Devil.
– Mind Flayer.

The Tarrasque

Conclusion

“Beasts of the Fields” is a series of short stories about different types of creatures that are found in multiple D&D worlds. The author promises to complete the series, even if it has eaten more than they can chew.”

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